Following a period of maintenance, the following changes will be implemented in the Operation Redline update to World War 3. This build will be available to all players for free via the World War 3 Launcher and Steam from December 8, 2022.

NEW CONTENT

  • Added two new maps: DMZ (Tactical Ops) and Gobi (Team Deathmatch).
  • Added two new Assault Rifles: QBZ95 and K2C1.
  • Added new Strikes: ZTZ-99 (Light Main Battle Tank), K21 (Light IFV), and IMUGI (UAV).
  • New Shop rotations.
  • Added the Battle Pass, including 51 reward tiers.
  • Added new rotational challenges.
  • Added new game localizations: Korean, Japanese, and Chinese.
  • Added new VO: Chinese.

NEW FEATURES

  • Point Shooting Technique: A new gameplay mechanic that allows you to switch to an aiming mode that is a middle ground between regular ADS and Hipfire meaning it’s suitable for Close Quarters Combat.
  • Base Protection: You can still be wounded or killed in the base while getting shot at with regular bullets as infantry, but you cannot be killed by Explosive damage (to give infantry more room to maneuver against enemy vehicles so they cannot be spawn camped so easily.) Vehicles can still be hit with explosive damage from RPGs or enemy vehicles while in the base.
  • Lean Reloading: Added ability to reload when leaning to the left or right in first- or third-person perspectives.
  • Contextual Gadgets: Whenever someone requests a gadget from you directly, it’ll show in your middle peripheral vision so it’s easier to spot a request from your squad.
  • Movement Collision Momentum: We have improved character behavior when they get stuck or collide when running. The character no longer slows to a complete stop and doesn’t interrupt the flow of running while hitting an object (for example: getting stuck in doorways).
  • Mobility Health Bar Redesign: Every weight class now has a different amount of health segments. The lighter you are, the more health you can regenerate on your own:
    • Lightweight Class: 2 segments, 50 HP each
    • Medium Weight Class: 3 segments, 33/33/34 HP
    • Heavyweight Class: 4 segments, 25 HP each
  • New Collision Animations: Added a procedural animation for weapons whenever you get close to the obstacle, which moves your gun back a little when your barrel meets a collision (works only in Hipfire).

IMPROVEMENTS AND QUALITY OF LIFE UPDATES

  • Added "Previous Fire Mode" in Keybinding Options (unbound by default).
  • Added "Previous Sight" in Keybinding Options (unbound by default).
  • Changed Strike behavior for Scarab, Leviathan, and Botfly, which should be automatically destroyed after player death. Warmate will not be automatically destroyed after the player's death.
  • Decreased visibility of World Markers when a player is ADSing.
  • Improvements for Player Markers in the world, with opacity scaled down related to distance.
  • Sprint penalty during reloading has been decreased, and players now sprint faster during a reload.
  • Improved look of vehicle wrecks.
  • Changed names of Strikes:
    • Ajax is now Scout SV
    • Boxer is now GTK
    • Commando is now ASV
    • HelicopterDrone is now Gargoyle
    • Quadrocopter is now Botfly
  • Changed names of Operator Chest gear:
    • TI-OŻ-6Sz11 VEST WITH JACKET is now 6SH112 Vest with VKBO Jacket
    • Russian Partizan Chest is now Nerpa Vest with M4 Winter Jacket
    • BUNDESWEHR BELTKIT WITH JACKET is now KTS Beltkit with Flak Vest and BWS Jacket
    • JPC VEST WITH JACKET is now JPC vest with CPU Jacket
    • DEFENDER VEST WITH JACKET is now Defender Vest with Gorka Jacket
    • ASSAULT VEST WITH JACKET is now WEB Assault Vest with SMOCK Jacket
    • SPECIAL FORCES VEST WITH JACKET is now KWS Vest with DWS Jacket
    • QUICK RELEASE PC WITH JACKET is now Quick Release PC with LEO Jacket
    • OLV VEST WITH JACKET is now OLV vest with WZ93 Jacket
  • Changed names of Operator Pants gear:
    • Russian Partizan Pants is now PARTIZAN PANTS
    • Bundeswehr Field Pants is now BWS PANTS
    • US Army Combat Pants is now G2 PANTS
    • BRITISH LIGHTWEIGHT COMBAT PANTS is now LIGHTWEIGHT PANTS
    • POLISH COMBAT PANTS is now DWS PANTS
    • RUSSIAN 09/10 FIELD PANTS is now RF 09/10 PANTS
    • KSK Combat Pants is now KSK PANTS
    • Polish Army Field Pants is now WZ93 PANTS
    • RUSSIAN GORKA-3 PANTS is now GORKA-3 PANTS
  • Changed names of Operator Gloves gear:
    • Sog Tactical Gloves is now SOG GLOVES
  • Changed names of Operator Facewear gear:
    • Balaclava with Open Mouth is now THREE HOLE BALACLAVA
    • German Gasmask is now M65 GAS MASK
    • Smoke Glasses is now BOBSTER GOGGLES
    • Two Hole Mask is now TWO HOLE BALACLAVA
  • Changed names of Operator Helmets gear:
    • Altyn is now Altyn Helmet
    • BWS HELMET is now M95 Helmet
    • Headphone is now Tank Cap
    • KSK Helmet Visor Up is now AM-95 Helmet with Visor Up
    • LWH is now LWH Helmet
    • FAST HELMET WITH GOGGLES is now Fast Helmet with Cover
    • Titan Helmet is now Tytan Helmet
    • VULCAN HELMET BASE is now Vulcan Helmet

GAMEPLAY

  • New animation when you switch to your Side Sights.
  • Walking animation improvements while Aiming Down Sights (ADS).
  • Improved visual recoil on Iron Sights for Assault Rifles, Battle Rifles, and Pistols.
  • Added a weapon equip animation when leaving vehicles so you cannot shoot instantly upon leaving the vehicle.
  • Renamed "Change Shooting Mode" to "Next Shooting Mode" in Keybinding Options.
  • Renamed "Change Sight" to "Next Sight" in Keybinding Options.
  • Neutral vehicles that appear on Capture Points were removed by default and now will appear when the team captures a point.
  • Damage and Range of Compact and Marksman barrels have been adjusted for the following calibers: 9x19 Parabellum, 9x18 Makarov, .40 S&W, 5.56x45 NATO, .300 Blackout,  7.62x39mm, 7.62x51 NATO, and 7.62x54mmR.
    • Following these changes, all barrels within the same caliber now share maximum and minimum range, but their damage profile will change. For instance, if you equip a Compact Barrel on an M4 MWS, its damage drop-off starts and ends at the same distances as the Standard or Marksman barrels, but its maximum damage is increased while its minimum damage is decreased.
  • MCS changes:
    • Reduced pellet amount from 14 to 11.
    • Significantly decreased its damage on the range. MCS is now incapable of one-shot kills above 18 meters (if no pellets hit the head).
    • The intended one-shot kill range is now somewhere around 12 meters.
      • This may be inconsistent due to how pellet spread works. We are monitoring its performance and will make additional changes as necessary.
    • Aiming Down Sights (ADS) now slightly decreases pellet spread.
  • Piorun changes:
    • Reduced weight, increased ammo reserve, and decreased damage.
    • Players can also resupply 3 missiles from a single Ammo Pack.
    • These changes are meant to help Piorun fulfill its role as a general anti-air drone launcher. With its medium weight and low ammo reserve, the weapon was previously primarily used as a "one trick pony" counter to enemy Helicopter Drones, instead of as a secondary weapon to effectively combat enemy UAVs and helicopter drones.
  • Glauberyt has been buffed and is now more competitive with the DMG Nine-Milli within their weight class.
  • All attachments that affect the “Sprint-to-Fire" stat have been rebalanced to be more impactful.
  • Side attachments, including Flashlights, Laser Sights, and Combos, no longer increase the time needed to fire after sprinting. This downside was replaced with a sway increase.
  • Fixed an issue where the Thermite Grenade's area of effect would continue to damage players after the particle effect disappeared.
  • Fixed idle first- and third-person perspective movement for all LMGs in the game.
  • Fixed issues with arm clipping in the menu for all new LMG poses.
  • Many minor first-person transition fixes, including sprint to idle for AK Alpha.
  • Improved the physical model rotation of the character's Backpack when the character rotates on the spot with a sidearm or rifle in hand.

STRIKES

  • Tweaks to explosions for small drones (Warmate, Botfly).
  • Added after-shot force for all calibers above 40.
  • Tweaks to how camo is applied on Strikes and their attachments.
  • Changes to turret names.
  • Fixes to linguistic errors in descriptions, and pros and cons for all Strikes.
  • Tweaks to third-person perspective animations for Quad passengers and drivers.
  • Commando caliber change from 30 to 40.
  • T-72 special turret now reloads secondary ammo properly (machine gun).

CLIENT

  • Localisation fixes.
  • Added warnings in the rename screen.
  • Fixed lags in the Career tab.
  • Weapon Achievements redirect to the Mastery tab.
  • Improved animated backgrounds.
  • Now shows banner background when focusing on rename button.
  • Added connecting icon when XMPP is unavailable.
  • Added LEVEL text to the player banner.
  • Fixed an issue where new notifications did not disappear.
  • Fresh accounts should not receive "New unseen items" notifications in the main menu/Customization.
  • Right mouse click can be used to uncheck other options in Custom Play.
  • Added emblem to the identification card on the deployment screen.
  • Improved warmup screen.
  • Implemented blinking request markers.
  • Improved communications between online systems.
  • Fixed various matchmaking issues.

AUDIO

  • Increased range for weapon sounds and explosions.
  • Bullet shells now have a unique sound depending on the surface type they fall on.
  • Some audio emitters may serve to warn about approaching enemies.
  • Fixed the missing sound of the grenade launcher in the vehicles.

KNOWN ISSUES

The following issues will be fixed soon in a future patch.

  • M416 can have six attachments.
  • Sound of the repair tool continues after death (respawn, melee, punish).
  • Vehicle kills with Warmate and Botfly explosions don't count towards achievements and mastery challenges.
  • Reckless Pilot - Warmate (LM) not counted by progression.

BUG FIXES

  • This update also contains various bug fixes.

For more information and to track the live status of World War 3, follow our official channels on Discord and Twitter.

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