AUDIO

  • Completed polishing of all weapons in first- and third-person perspectives, including bullet impacts.
  • Improved all weapons sounds, including new shots, mechanics, and melee sounds.
  • Fixed issue with duplicate steps behind the player's back.
  • Fixed sound of footsteps and their volume during shooting.
  • Fixed volume issues for most vehicles.
  • Improved all suppressor sounds in first- and third-person perspectives.
  • Improved the optimization of audio environmental sounds, including global ambients and room tones.
  • Added velcro sound effects for some weapon reloads.
  • Improved air vehicle engine rotation sounds.
  • Added ‘No Ammo’ sounds for all weapons, including separate sounds for launchers.
  • Fixed issues with missing sounds when equipping and unequipping weapons.
  • Improved hearing distances for all weapon sounds.
  • Improved hearing distances for strike sounds and fixed volume issues.
  • Improved shell sounds - every calibre now has its own specific sound.
  • Improved shell sounds mechanics for G29, M200, and Tochnost.
  • Improved grenade sounds in first-person perspective and hearing distances in third-person perspective.
  • Added low ammo feedback to assault rifles, battle rifles, SMGs, sidearms, and the shotgun Vepr 12.
  • Fixed reload timing in first- and third-person perspectives, and the volume of reloads.
  • Fixed problem with a lack of sound on incoming bombers and the sound of other aircraft cutting off.
  • Fixed problem where Mephisto is silent in first-person perspective.
  • Problem with interior soundproofing after the destruction of a quadcopter or drone has been eliminated.
  • Fixed problem with a lack of armament soundproofing in vehicles.
  • Lowered the frequency of emitted voiceovers on maps (for example from radios, TVs, megaphones).
  • Improved RCWS volume and attenuation.
  • Fixed ‘no shot’ sound when using Mini Cannon 25mm.
  • Fixed problem with the volume of shots fired by vehicles underground being too high.
  • Fixed problem with some reloads in first-person perspective.
  • Problems with silent vehicles in first-person perspective have been eliminated.
  • Improved attenuation performance for vehicle parts and strikes.
  • Fixed problem with disappearing sounds of shots and explosions.
  • Fixed issues with high CPU consumption caused by the reverb system.
  • Improved sounds of rockets and jets, added new sounds, and fixed some audio issues.
  • Fixed issues with shooting and explosion sounds cutting out, especially from long distances.

TECHNICAL

  • Fixed party issues.
  • Tweaks to rejoin system.
  • Tweaked issues with statistics.
  • Fixed causes of multiple crashes on Summary Screen.
  • Reworked material on player gear.
  • Multiple bug fixes in matchmaking.
  • Corrected wording on strike customization.
  • Fixed issue where party members were not being connected to the server.
  • Added animated loading screens.
  • Updated thumbnails in the hub.
  • Improved loading times on the initialization screen.

GENERAL

  • Added newcomer screen (for new players).
  • Added Backpack unlocks to Summary Screen.
  • Other players’ levels will now update on the scoreboard.
  • Improved muting and unmuting players on voice chat.

GAMEPLAY

  • Team Deathmatch respawn timer reduced to 3 seconds.
  • Updates and fixes to localizations.
  • Helmet hitbox adjusted to improve the distinction between headshots and helmet shots.
  • Lights added to all infantry players to aid in target recognition.
  • Neutral combat vehicles now count towards the team vehicle limit, including vehicles that spawn on the base and vehicles stolen from the enemy.
  • Combat Vehicle limit reduced to 2.
  • Drone limit separated into Ground Drones and Air Drones.
  • Ground Drone limit reduced to 3.
  • Air Drone limit reduced to 3.
  • Fixed issue where destroying a friendly vehicle via Self-Destruct awarded players with negative BP. The fix also applies to the intended use of the Loitering Munitions Drone.
  • Fixed issue where empty enemy vehicles could be repaired with a Repair Tool.
  • Fixed issue where the kill cam would follow players after they died.
  • Fixed issue where players couldn’t fire while holding down the Interact key (Default: F). Interacting with objects (packs, mines, etc.) still blocks firing.
  • Mobile Spawners no longer have a mounted machine gun.
  • Throw force of all grenades readjusted to make them feel more natural.
  • Gas Grenade: Significantly increased damage per second, increased friction to make it less bouncy.
  • Thermite Grenade: Decreased damage per second, increased area of effect and duration.
  • Semtex C4: Disabled explosion delay, reduced splash damage range lethal to infantry.
  • Smoke Grenades now explode on impact.
  • AQPTF flashlight and AN/PEQ laser sight no longer switch on when aiming down the sights.
  • Rebalanced benefits and drawbacks of most magazines.
  • Underbarrel Grenade Launcher now deals damage to armoured vehicles.
  • The majority of Assault Rifles had hip-fire accuracy increased to make them more consistent in close-quarters firefights.
  • Recoil adjustments to AK-based Assault Rifles (Beryl 762, AK-15, Alpha).
  • RPG: Increased starting ammo by 1, reduced mechanical and visual recoil.
  • Tochnost now properly damages drones and vehicle parts; also implemented fixes to ADS timings.
  • Fixed Shotgun spread issue
  • M200: Increased minimum damage to ensure one-hit kills at extreme ranges.
  • Piorun: Increased reload time to match the animation.

LEVELS

  • Warsaw (Tactical Ops): Increased out-of-bounds area in Eastern Base to prevent spawn killing.
  • Warsaw (Tactical Ops): Moved BCV spawn location on the Eastern Base.
  • All maps (Tactical Ops): Adjusted air vehicle spawn locations to prevent spawning in line of sight.
  • Multiple movement tweaks.
  • Multiple collision tweaks.
  • Texture tweaks.

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