AUDIO
- Completed polishing of all weapons in first- and third-person perspectives, including bullet impacts.
- Improved all weapons sounds, including new shots, mechanics, and melee sounds.
- Fixed issue with duplicate steps behind the player's back.
- Fixed sound of footsteps and their volume during shooting.
- Fixed volume issues for most vehicles.
- Improved all suppressor sounds in first- and third-person perspectives.
- Improved the optimization of audio environmental sounds, including global ambients and room tones.
- Added velcro sound effects for some weapon reloads.
- Improved air vehicle engine rotation sounds.
- Added ‘No Ammo’ sounds for all weapons, including separate sounds for launchers.
- Fixed issues with missing sounds when equipping and unequipping weapons.
- Improved hearing distances for all weapon sounds.
- Improved hearing distances for strike sounds and fixed volume issues.
- Improved shell sounds - every calibre now has its own specific sound.
- Improved shell sounds mechanics for G29, M200, and Tochnost.
- Improved grenade sounds in first-person perspective and hearing distances in third-person perspective.
- Added low ammo feedback to assault rifles, battle rifles, SMGs, sidearms, and the shotgun Vepr 12.
- Fixed reload timing in first- and third-person perspectives, and the volume of reloads.
- Fixed problem with a lack of sound on incoming bombers and the sound of other aircraft cutting off.
- Fixed problem where Mephisto is silent in first-person perspective.
- Problem with interior soundproofing after the destruction of a quadcopter or drone has been eliminated.
- Fixed problem with a lack of armament soundproofing in vehicles.
- Lowered the frequency of emitted voiceovers on maps (for example from radios, TVs, megaphones).
- Improved RCWS volume and attenuation.
- Fixed ‘no shot’ sound when using Mini Cannon 25mm.
- Fixed problem with the volume of shots fired by vehicles underground being too high.
- Fixed problem with some reloads in first-person perspective.
- Problems with silent vehicles in first-person perspective have been eliminated.
- Improved attenuation performance for vehicle parts and strikes.
- Fixed problem with disappearing sounds of shots and explosions.
- Fixed issues with high CPU consumption caused by the reverb system.
- Improved sounds of rockets and jets, added new sounds, and fixed some audio issues.
- Fixed issues with shooting and explosion sounds cutting out, especially from long distances.
TECHNICAL
- Fixed party issues.
- Tweaks to rejoin system.
- Tweaked issues with statistics.
- Fixed causes of multiple crashes on Summary Screen.
- Reworked material on player gear.
- Multiple bug fixes in matchmaking.
- Corrected wording on strike customization.
- Fixed issue where party members were not being connected to the server.
- Added animated loading screens.
- Updated thumbnails in the hub.
- Improved loading times on the initialization screen.
GENERAL
- Added newcomer screen (for new players).
- Added Backpack unlocks to Summary Screen.
- Other players’ levels will now update on the scoreboard.
- Improved muting and unmuting players on voice chat.
GAMEPLAY
- Team Deathmatch respawn timer reduced to 3 seconds.
- Updates and fixes to localizations.
- Helmet hitbox adjusted to improve the distinction between headshots and helmet shots.
- Lights added to all infantry players to aid in target recognition.
- Neutral combat vehicles now count towards the team vehicle limit, including vehicles that spawn on the base and vehicles stolen from the enemy.
- Combat Vehicle limit reduced to 2.
- Drone limit separated into Ground Drones and Air Drones.
- Ground Drone limit reduced to 3.
- Air Drone limit reduced to 3.
- Fixed issue where destroying a friendly vehicle via Self-Destruct awarded players with negative BP. The fix also applies to the intended use of the Loitering Munitions Drone.
- Fixed issue where empty enemy vehicles could be repaired with a Repair Tool.
- Fixed issue where the kill cam would follow players after they died.
- Fixed issue where players couldn’t fire while holding down the Interact key (Default: F). Interacting with objects (packs, mines, etc.) still blocks firing.
- Mobile Spawners no longer have a mounted machine gun.
- Throw force of all grenades readjusted to make them feel more natural.
- Gas Grenade: Significantly increased damage per second, increased friction to make it less bouncy.
- Thermite Grenade: Decreased damage per second, increased area of effect and duration.
- Semtex C4: Disabled explosion delay, reduced splash damage range lethal to infantry.
- Smoke Grenades now explode on impact.
- AQPTF flashlight and AN/PEQ laser sight no longer switch on when aiming down the sights.
- Rebalanced benefits and drawbacks of most magazines.
- Underbarrel Grenade Launcher now deals damage to armoured vehicles.
- The majority of Assault Rifles had hip-fire accuracy increased to make them more consistent in close-quarters firefights.
- Recoil adjustments to AK-based Assault Rifles (Beryl 762, AK-15, Alpha).
- RPG: Increased starting ammo by 1, reduced mechanical and visual recoil.
- Tochnost now properly damages drones and vehicle parts; also implemented fixes to ADS timings.
- Fixed Shotgun spread issue
- M200: Increased minimum damage to ensure one-hit kills at extreme ranges.
- Piorun: Increased reload time to match the animation.
LEVELS
- Warsaw (Tactical Ops): Increased out-of-bounds area in Eastern Base to prevent spawn killing.
- Warsaw (Tactical Ops): Moved BCV spawn location on the Eastern Base.
- All maps (Tactical Ops): Adjusted air vehicle spawn locations to prevent spawning in line of sight.
- Multiple movement tweaks.
- Multiple collision tweaks.
- Texture tweaks.
For more information and to follow the live status of World War 3, follow our official channels on Discord and Twitter.