The following changes have been implemented in World War 3 in anticipation of Open Beta, launching in the near future. This build is now available to all players with Closed Beta access.
NEW IN-GAME CONTENT & FEATURES
- Added full Turkish (TR) in-game localization and Arabic (AR) voiceovers.
- Progression speed increased by 50%.
GAMEPLAY
- Weapon Mastery has been redesigned to ensure that important attachments are unlocked sooner.
- The range of Commander Radio Strike Warnings has been increased to allow more reaction time.
- The Armor Pack has been removed from the game. The Equipment Pack now restores armor in addition to grenades and gadgets.
- The default attachment setup for M417 in the Marksman loadout has been changed.
- AK-15 and Alpha now use proper 7.62x39mm magazines.
- Muzzle velocities rebalanced on all automatic weapons.
- Resolved bug that resulted in visual recoil on weapon whenever unequipping and equipping it.
BALANCING CHANGES: WEAPONS
7.62x54mmR, 7.62x51 NATO, 9mm Parabellum, and .40 S&W
- Slight range adjustments to calibers.
870 MCS
- Maximum range lowered to reduce lethality at distances over 20 meters.
Vepr-12
- Minimum range increased to make its intended 2–3 hit kill range more efficient and consistently achievable.
M417
- Increased weapon weight to 8 blocks.
- Increased vertical recoil to make full auto fire at long-range harder to control.
Scar-H
- Increased weapon weight to 7 blocks.
- General increase to recoil to make full auto fire less consistent.
RPG
- Splash damage decreased.
M200
- Can now only equip long-range scopes in the Primary Sight slot.
PKP Pecheneg Bullpup, SA80, and MG5
- Major recoil changes on all three weapons, making them easier to handle and control after the initial six shots (approximately).
5.56 NATO, 7.62x39mm, 7.62 NATO, and 7.62x54mm
- Increased maximum and minimum range of Compact Barrels.
G17
- Decreased visual recoil for better weapon handling.
BALANCING CHANGES: STRIKES
- Improved animation of the container drop when spawning a vehicle on an objective.
- Tweaks to positions of the APS on vehicles.
- Range-dependent damage for explosive damage.
- Damage fixes for the RCWS Grenade Launcher.
- Altered visual effects of gunshots on RCWS and Drone turrets.
- Reduced explosion range of AT RCWS missiles.
- 57 caliber turret (secondary turret available on certain IFVs) reloads faster and deals more damage.
- Changes to the durability of RCWS, APS, and Optics for vehicles—all are now easier to damage.
- Improvements to vehicle descriptions in the hub.
- Attachment fixes for vehicles in the hub.
- Improvements to vehicle hitboxes.
- Fixes to camo and armour that either displayed incorrectly or not at all.
- Suspension improvements made to wheeled vehicles.
- Corrections to the rotation speed of vehicles’ wheels.
- Improvements to cameras on tracked and wheeled vehicles.
- Fixes to hitboxes, hit points, and prices of Flying Drones. Lower prices should make Flying Drones a better investment!
- Added AT APS LIGHT: blocks one bullet and turns off for a specified period of time.
- Renamed AT APS: now AT APS HEAVY.
- Changes to AT APS HEAVY: cooldown takes longer and blocks 4 rockets maximum.
- General improvements to strike presentation in the hub menu.
- Ammunition slot resets when changing the currently selected turret to a strike in the hub.
- Vehicle statistics tracking.
ANIMATIONS
- Head glitch corrected for standing and crouching poses when wielding all in-game weapons.
- New vehicle drop animations (reworked cutscene).
- New quadbike driver behaviour in third-person perspective (TPP) animations.
- New buggy driver behaviour in TPP animations.
- Bug fixes for all chests, pants, and gloves in-game, especially on chemlights (colored lights that mark team members, squad members, and enemies).
- Corrected level of detail for character: helmets, chests, pants, and gloves.
- New first-person perspective (FPP) animations when moving with RPG7, resulting in a smoother look.
- Added new FPP animations including vaulting, sliding, and climbing.
- Resolved issues when dropping and equipping weapon magazines in TPP.
- New animations for transitions with C4 for on-back and prone poses.
- Issue with FPP camera penetrating walls during on-back to prone transitions when characters lie near walls fixed for all weapons.
- MCS870 weapon animations polished.
- MSBS-K reloads in FPP polished for a better visual experience.
- MCS870 movement animations in FPP polished, with many new animations added including sliding, vaulting, and climbing.
- Character idle poses polished to show a better grip on lower part and sides of weapons.
- New sliding animations in FPP implemented for TOCHNOST and G29 sniper rifles.
- Turning in place animations polished in TPP for smoother transitions.
- New FPP climbing and high climbing animations added when holding all grenades.
- Many bug fixes for weapon reloading in TPP, character animations blending in TPP, and more in-engine improvements to optimize character movement and behavior.
- Improved FPP walking animation to make it more synchronized with movement.
- Improved FPP sprinting animations when carrying rifles and battle rifles so certain scopes don’t obscure peripheral vision.
USER INTERFACE (UI)
- Optimized duration vehicle repair points appear once awarded.
- Fixed how incorrect tooltips were displayed when interacting with aerial and land drones.
- Added color change to squad widget - you can now customize the color of your squad outside of the default value.
- Fixed jamming bug that occurred when leaving or entering a strike.
- New ammo types are displayed on vehicle HUDs.
- Added coloring to nicknames in the hub.
- Scoreboard optimized.
- Fixed vehicle seat widget colouring.
- Capture points widget optimization.
- Added cannon name types on vehicle HUDs.
- Scoreboard correctly fits different display resolutions.
- Scoreboard correctly updates score while displayed on-screen.
- Added spectated player mark when viewing the full map.
- Changed leader responsibility message to show the correct capture points.
- Changed soldiers’ marker sizes when using an air strike for better visibility.
- Resolved bug that caused UAV attachment marker from land drones to remain after drone’s destruction.
- Chat visibility lowers if unused for a certain period of time.
- Fixed player lists size on scoreboard.
- Added option to mute another player via scoreboard or radial menu.
- Strike points calculation improved.
- HUD information displayed when using gadgets improved.
- Animated banners implemented.
- Bug fixes and improvements to in-game customization.
- Vehicle lock state information display improved.
- Fixed blinking markers while using UAV.
- Scoreboard now displays the current player amount per team correctly (e.g. Team Deathmatch will show all 10 players per side).
- In-game item descriptions are now localized in all languages.
- Localization improvements for all languages.
AUDIO
- Fixed problems related to ambient sounds after loading the next map.
- Optimized ways to load audio banks and manage their overall memory pools.
- Improved the sound of certain weapons, including gunshots and silenced shots.
- Increased the minimal audibility range of all long-range weapons, including sniper rifle shots.
- Added additional language localizations in Arabic and Turkish for character voices and commanders.
- Eliminated problems with footstep inaudibility when a character moved at an angle in ADS mode.
- Systems responsible for room reverberations with ambient sounds have been optimized.
- Improved the sound of reverberations in certain rooms, their volume levels, and added new ambient sounds on maps.
CUSTOMIZATION CHANGES
- MG5: Changed default barrel to Standard Barrel.
- M4 MWS: Standard Barrel without sights no longer uses a customization slot.
- SD: Barrel’s Integrated Suppressor no longer uses a customization slot.
- SA80: LMG Barrel Bipod no longer uses a customization slot
- MCS: Fixed an issue when at three used customization slots, changing the barrel would result in the “REPLACE ATTACHMENT” screen displaying.
This patch also includes various bug fixes.
For more information and to track the live status of World War 3, follow our official channels on Discord and Twitter.