Greetings Operators!

Today we would like to introduce you to the new Tactical ops mode in the Hardcore version. The idea behind it was that we wanted players looking for a greater challenge and those who prefer more realistic gameplay to feel at home in this new mode. In addition to simple changes, such as cutting down the interface to a minimum, the life of a single soldier will be definitely more at risk than in the other normal modes. In addition, there will be several new features available only in this mode. The full list of changes with a detailed description below.

  • Reduced player interface (HUD) - We have left only the most essential elements of the interface available to the player. The visibility of everything on the minimap, the amount of health, the number of ammunition are now the information you need to remember. In hardcore mode, you also won't see information about who killed who, where it happened or where the bullets hit. Stay focused and remember to report everything through the team communication system.
  • Designated respawn spot - A special gadget only available in this mode for the team commander. Immediately after the start of the game, for four minutes the commander can deploy a special gadget that will allow his team members to respawn at a location of his choice. However, the gadget is not infinite and only works for a limited time.
  • Reduced time to kill (TTK) - The increase in difficulty and realism has taken place on several levels. One of these is the character's survival rate after being shot. For this mode, each bullet deals 200% of standard damage, while a headshot is 300% more effective than normal.
  • Vehicles and gadgets - Just like ordinary weapons, vehicles, strikes and other gadgets are more powerful. Both for the operators and against each other.
  • Medical assistance after being knocked down - When a player's operator receives damage that eliminates him from further combat, another player can give him medical assistance (lift him up) so that he can fight again.
  • Movement speed - This has been adjusted to match the real pace at which people move. This means it is slightly lower than in the other modes.
  • Spectator camera - This has been disabled, now you won't find out who killed your operator and from what point.
  • 3rd person camera for vehicles - Players driving vehicles will not be able to use the 3rd person camera. As in real life, there will be no bird's eye view for vehicles. 

A full comparison of Tactical ops mode and Hardcore tactical ops mode can be found below in a convenient table form:
 

Let us know on our Discord what do you think about this mode. Fall out Operators!

 

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