Following a period of maintenance, the following changes will be implemented in the Open Beta build of World War 3 launching on September 26, 2022, for players with Headstart access. This build will be available to all players for free on September 29, 2022.
NEW IN-GAME EVENTS
- XP Bonus (September 26–October 6): Receive additional XP from every battle fought through the Headstart and the first week of Open Beta!
NEW IN-GAME CONTENT & FEATURES
- Added full English (EN), French (FR), German (DE), Spanish (ES), Polish (PL), Russian (RU), Turkish (TR), and Arabic (AR) in-game localization.
- Added the in-game Shop.
- Added UNC, a premium currency used to make Shop purchases.
- Added Mastery Achievements for Weapons and Strikes.
- Added Tutorial (for shooting and movement).
- Added reworked map: Smolensk (Tactical Ops).
- Added XP Boosters.
- Rebalanced Service Points (also known as SP, a non-premium in-game currency).
- Accounts can be renamed using Service Points (costs 500 SP).
GAMEPLAY
- Weapon Mastery has been redesigned to ensure that important attachments are unlocked sooner.
- The range of Commander Radio Strike Warnings has been increased to allow more reaction time.
- The Armor Pack has been removed from the game. The Equipment Pack now restores armor in addition to grenades and gadgets.
- The default attachment setup for M417 in the Marksman loadout has been changed.
- AK-15 and Alpha now use proper 7.62x39mm magazines.
- Muzzle velocities rebalanced on all automatic weapons.
- Resolved bug that resulted in visual recoil on weapon whenever unequipping and equipping it.
BALANCING CHANGES: WEAPONS
- 7.62x54mmR, 7.62x51 NATO, 9mm Parabellum, and .40 S&W
- Slight range adjustments to calibers.
- 870 MCS
- Maximum range lowered to reduce lethality at distances over 20 meters.
- Vepr-12
- Minimum range increased to make its intended 2–3 hit kill range more efficient and consistently achievable.
- M417
- Increased weapon weight to 8 blocks.
- Increased vertical recoil to make full auto fire at long-range harder to control.
- Scar-H
- Increased weapon weight to 7 blocks.
- General increase to recoil to make full auto fire less consistent.
- RPG
- Splash damage decreased.
- M200
- Can now only equip long-range scopes in the Primary Sight slot.
- PKP Pecheneg Bullpup, SA80, and MG5
- Major recoil changes on all three weapons, making them easier to handle and control after the initial six shots (approximately).
- 5.56 NATO, 7.62x39mm, 7.62 NATO, and 7.62x54mm
- Increased maximum and minimum range of Compact Barrels.
- G17
- Decreased visual recoil for better weapon handling.
BALANCING CHANGES: STRIKES
- Improved animation of the container drop when spawning a vehicle on an objective.
- Tweaks to positions of the APS on vehicles.
- Range-dependent damage for explosive damage.
- Damage fixes for the RCWS Grenade Launcher.
- Altered visual effects of gunshots on RCWS and Drone turrets.
- Reduced explosion range of AT RCWS missiles.
- 57 caliber turret (secondary turret available on certain IFVs) reloads faster and deals more damage.
- Changes to the durability of RCWS, APS, and Optics for vehicles—all are now easier to damage.
- Improvements to vehicle descriptions in the hub.
- Attachment fixes for vehicles in the hub.
- Improvements to vehicle hitboxes.
- Fixes to camo and armour that either displayed incorrectly or not at all.
- Suspension improvements made to wheeled vehicles.
- Corrections to the rotation speed of vehicles’ wheels.
- Improvements to cameras on tracked and wheeled vehicles.
- Fixes to hitboxes, hit points, and prices of Flying Drones.
- Lower prices should make Flying Drones a better investment!
- Added AT APS LIGHT: blocks one bullet and turns off for a specified period of time.
- Renamed AT APS: now AT APS HEAVY.
- Changes to AT APS HEAVY: cooldown takes longer and blocks 4 rockets maximum.
- General improvements to strike presentation in the hub menu.
- Ammunition slot resets when changing the currently selected turret to a strike in the hub.
- Vehicle statistics tracking.
ANIMATIONS
- Head glitch corrected for standing and crouching poses when wielding all in-game weapons.
- New vehicle drop animations (reworked cutscene).
- New quadbike driver behaviour in third-person perspective (TPP) animations.
- New buggy driver behaviour in TPP animations.
- Bug fixes for all chests, pants, and gloves in-game, especially on chemlights (colored lights that mark team members, squad members, and enemies).
- Corrected level of detail for character: helmets, chests, pants, and gloves.
- New first-person perspective (FPP) animations when moving with RPG7, resulting in a smoother look.
- Added new FPP animations including vaulting, sliding, and climbing.
- Resolved issues when dropping and equipping weapon magazines in TPP.
- New animations for transitions with C4 for on-back and prone poses.
- Issue with FPP camera penetrating walls during on-back to prone transitions when characters lie near walls fixed for all weapons.
- MCS870 weapon animations polished.
- MSBS-K reloads in FPP polished for a better visual experience.
- MCS870 movement animations in FPP polished, with many new animations added including sliding, vaulting, and climbing.
- Character idle poses polished to show a better grip on lower part and sides of weapons.
- New sliding animations in FPP implemented for TOCHNOST and G29 sniper rifles.
- Turning in place animations polished in TPP for smoother transitions.
- New FPP climbing and high climbing animations added when holding all grenades.
- Many bug fixes for weapon reloading in TPP, character animations blending in TPP, and more in-engine improvements to optimize character movement and behavior.
- Improved FPP walking animation to make it more synchronized with movement.
- Improved FPP sprinting animations when carrying rifles and battle rifles so certain scopes don’t obscure peripheral vision.
USER INTERFACE (UI)
- Optimized duration vehicle repair points appear once awarded.
- Fixed how incorrect tooltips were displayed when interacting with aerial and land drones.
- Added color change to squad widget - you can now customize the color of your squad outside of the default value.
- Fixed jamming bug that occurred when leaving or entering a strike.
- New ammo types are displayed on vehicle HUDs.
- Added coloring to nicknames in the hub.
- Scoreboard optimized.
- Fixed vehicle seat widget colouring.
- Capture points widget optimization.
- Added cannon name types on vehicle HUDs.
- Scoreboard correctly fits different display resolutions.
- Scoreboard correctly updates score while displayed on-screen.
- Added spectated player mark when viewing the full map.
- Changed leader responsibility message to show the correct capture points.
- Changed soldiers’ marker sizes when using an air strike for better visibility.
- Resolved bug that caused UAV attachment marker from land drones to remain after drone’s destruction.
- Chat visibility lowers if unused for a certain period of time.
- Fixed player lists size on scoreboard.
- Added option to mute another player via scoreboard or radial menu.
- Strike points calculation improved.
- HUD information displayed when using gadgets improved.
- Animated banners implemented.
- Bug fixes and improvements to in-game customization.
- Vehicle lock state information display improved.
- Fixed blinking markers while using UAV.
- Scoreboard now displays the current player amount per team correctly (e.g. Team Deathmatch will show all 10 players per side).
- In-game item descriptions are now localized in all languages.
- Localization improvements for all languages.
- Next unlock preview now only shows items pertaining to the upcoming level.
AUDIO
- Fixed problems related to ambient sounds after loading the next map.
- Optimized ways to load audio banks and manage their overall memory pools.
- Improved the sound of certain weapons, including gunshots and silenced shots.
- Increased the minimal audibility range of all long-range weapons, including sniper rifle shots.
- Added additional language localizations in Arabic and Turkish for character voices and commanders.
- Eliminated problems with footstep inaudibility when a character moved at an angle in ADS mode.
- Systems responsible for room reverberations with ambient sounds have been optimized.
- Improved the sound of reverberations in certain rooms, their volume levels, and added new ambient sounds on maps.
CUSTOMIZATION CHANGES
- MG5: Changed default barrel to Standard Barrel.
- M4 MWS: Standard Barrel without sights no longer uses a customization slot.
- SD: Barrel’s Integrated Suppressor no longer uses a customization slot.
- SA80: LMG Barrel Bipod no longer uses a customization slot
- MCS: Fixed an issue when at three used customization slots, changing the barrel would result in the “REPLACE ATTACHMENT” screen displaying.
BUG FIXES
- Fixed a bug where kills with Leo counted to T-72.
- Fixed driver accuracy in career/stats/vehicles, where it could go above 100%.
- Fixed mute button not working on Scoreboard.
- Fixed a bug where players who returned to the main menu were not kicked.
- HUD/Settings: Fixed invalid resolution scale limit and default value.
- Fixed a bug where statistics/progression could be counted on the wrong inventory item.
- Fixed server crashes on the summary screen.
- Weapon changes are now possible by cycling to the previous weapon/next weapon even when holding a gadget.
- Fixed a bug where the Loitering Anti-Armor Munition (Aerial Drone) rotor did not spin.
- Fixed a bug where “SquadOrderFollowed” as a condition for Achievements, challenges, end-of-round statistics, and in-game point rewards was counted each time the Target Capture Point was changed, instead of squad orders followed.
- Fixed a bug where Rejoin didn’t work.
- Fixed a bug where the Palestinian and Puerto Rican flags caused part of the US gear from the Major Pack to turn black.
- Fixed a bug that caused friends to be missing from the friend list if not logged in.
- Fixed a bug where players could not start a match after trying to join a full squad.
- Fixed a bug that created visual issues on maps when finishing a match.
- Fixed a session/token bug caused by an Invited player being offline.
- Fixed a bug that caused ‘zombie lobbies’. Players will no longer be placed in lobbies which have ended, which previously resulted in being kicked to the menu after attempting to load into a map.
- Fixed an untranslated string in the ESC menu while in-match.
- Fixed an issue that caused the direction of bombing to reset after closing the tablet.
- Fixed an issue that sometimes wouldn’t allow players to switch off the Scoreboard.
- Fixed a bug related to the HUD that caused the client to crash.
- Fixed a bug related to the ESC menu that caused the client to crash.
- Fixed a bug that caused a crash when opening the Scoreboard.
- Added the old progression tree to the RPG.
- Fixed a bug where the matchmaker would not increase mode selection.
- Fixed a bug where parties did not have a party leader.
- Fixed a bug where party member levels would not be updated in the hub after a match.
- Fixed a bug where every rejoin was counted as a new match played in stats.
- Fixed a bug related to the loading screen that caused the client to crash.
- Fixed a bug where spawning vehicles caused the client to crash.
- Fixed a bug where players could shoot forward while in the quad as a passenger.
- Fixed a bug that resolves the difference between locked weapon levels in the ESC menu and the main menu hub.
- Fixed a bug where the Bundeswehr Beltkit and the Bundeswehr Beltkit with Jacket would clip into certain face gear and cause a visual overlap.
- Fixed a visual bug related to pants.
- Fixed a bug that caused the wrong icon to appear on kill feeds during an explosion.
- Corrected default banners and emblems.
- Fixed a bug where the US Army chest’s glowstick was thicker than it should be.
- Added a visual change to the JPC Vest and JPC Vest with Jacket, which now feature a small piece of metal behind the dongle used for Sentences.
- Fixed a bug on the ESC menu where translations where missing on backpack custom configurations.
- Fixed a bug that prevented the completion of certain types of challenges.
- Fixed a bug where Achievements were incorrectly counted.
- Fixed a bug where the Russian Partizan Chest would clip into the camera and block vision when moving while crouched.
- Fixed a bug where invitations could not be received from friends.
- Fixed a bug that made it possible to skip strike selection when loading into the map.
- Fixed a bug that made unlocked loadouts unavailable at the beginning of matches.
- Fixed a bug that caused the Scoreboard to miss players post-match.
- Fixed a bug that caused the Scoreboard to block the restoration of health, ammo, and equipment.
- Fixed a bug that made it possible to skip equipment selection when loading to the map.
- Fixed an issue with mirrored flags appearing on certain gear.
- Fixed a bug where players would remain in thermal vision if the warmup ended while aiming down sights.
- Fixed a bug that awarded the wrong value of XP while attacking and defending capture points.
- Fixed a bug where the scoreboard displayed unrealistic player levels.
- Fixed a bug where certain statistics for the Anders (Tank Destroyer) were not counted properly (including distance and time).
- Fixed a bug where pressing Tab would lock the Q and E buttons.
- Fixed a bug when aiming at the M200 through secondary sight that caused the T12M offset screen to appear.
- Fixed a bug with player profiles that caused nicknames and levels to display a string of numbers.
- Fixed a bug that triggered the "You have been kicked from the server" message during a match.
- Fixed a bug where players were not kicked from the hub during a mass kick, and players could still join the server.
- General Localization: Fixed a bug where keybinds wouldn’t remap automatically on non-QWERTY keyboards, and Gameplay Tips wouldn’t update automatically after a layout change.
- Polish: Fixed a bug that caused Achievements to show in English on pop-ups.
- Turkish: Fixed a bug where time limit was shown in English.
- Arabic: Updated localizations.
- Arabic: Fixed issues with text alignment on Team Deathmatch loading screens.
- Arabic: Fixed issues with text alignment on Tactical Ops loading screens.
- Arabic: Fixed broken Arabic script in out-of-bounds message.
- Arabic: 00 numbers on score board no longer appear as numerical digits.
- Arabic: Fixed a bug where text cut off in certain places in-game.
- Arabic: Fixed a bug that caused the name of the Training map to cut off on the loading screen.
- Arabic: Fixed untranslated text in the strikes loadout and menu title.
- Arabic: UI fixes.
- Arabic: Fixed a bug that caused the statistics bar for strikes to only work on some vehicle strikes.
These patch notes also include changes previously implemented in the Pre-Open Beta build.
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